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Chinese Checkers
2–6 players · jump across the star
Goal
Be the first to move all ten of your marbles into the opposite point of the star.
Moving
- Step one hole in any direction, or jump over a neighbouring marble (yours or anyone’s) into the empty hole right behind it.
- Jumps can be chained in one move, so a single marble can hop across half the board.
- Tap a marble and the holes it can reach light up. You do not have to be precise; the tap snaps to the nearest one. Zoom with two fingers.
Fair play
- A marble may not stop in a point that is neither its start nor its goal, and once in its goal it stays there.
- If a marble someone never moved out of its start blocks your goal, filling the rest of the goal is enough to win.